Reactional provides dynamic music data, allowing for adaptive and interactive music that can be affected by gameplay events. This leads to a more engaging audiovisual experience, similar to what you would experience in the cinema. Linear wav loops and stems, on the other hand, can become repetitive and less immersive for the player. Additionally, Reactional allows for seamless musical transitions and better audiovisual coherence in games.
Reactional can dramatically speed up music integration by requiring only a few API calls to be connected to game parameters. This enables developers to deploy a dynamic and adaptive music system in less than an hour. Developers can also purchase finished, interactive, and adaptive scores from Reactional’s platform, allowing for great sounding interactive music from the beginning and avoiding bland demos when showing off games to publishers.
Reactional utilizes “live” instruments for playback, which means the storage requirements can range from a few kilobytes of RAM (for retro-style music) up to a sizeable chunk of RAM in the hundreds of megabytes. This flexibility makes it suitable for various game styles and hardware limitations. Since there are instruments playing back every note, the processing overhead is naturally higher than a basic music system. However, for modern systems, there should not be an issue if utilized correctly.
Yes, Reactional can be the perfect companion for music games, allowing for quick setup and iteration in terms of syncing to pre-recorded musical tracks. It can also be used to generate levels and obstacles based on music data. Reactional’s full catalogue of licensed tracks goes through a music analysis pipeline, providing all the metadata necessary for an engaging experience.
Reactional offers a tailored and cinematic gameplay experience by adjusting the music according to the player’s actions, seamlessly transitioning between different music states, providing non-repetitive musical improvisation, and allowing players to personalize their experience with a personal motif. Players can also influence the music for everyone in multiplayer games, creating a unique and immersive experience.
Reactional offers a workflow focused on creativity, allowing composers to work directly on the game, define the essence of the music, and create perfect synchronization between music and game events. No endless hours exporting stems and loops or manually setting them up in a middleware. Reactional simplifies the process, allowing composers to focus on their artistic vision.
Game developers can offer micromusictransactions, such as selling musical skins or melodic motifs, and get more music for their budget. Music makers can capitalize on their roster of artists by licensing their music for use in games, opening up new revenue streams and market opportunities for their products.